A new ballgame for Curt Schilling: ‘Kingdoms of Amalur’
By Mike Snider, USA TODAY
Schilling’s pitch for Reckoning: It has more action than the standard fantasy role-playing game.
In typical RPGs — you take the role of a warrior, magician or other class — the combat between your hero and adversaries has a detached feel, Schilling says. He charged the designers of Reckoning with making its fighting scenes as personal and smooth as those in adventure games such as God of War and even fighting games such as Mortal Kombat.
“I really believe we’ve created a first of its kind,” says Schilling, a longtime game player whose past pursuits include EverQuest and World of Warcraft. “We made (the combat) a lot closer to God of War than anything the genre has done before.”
Beyond those in-your-face fight scenes, the game has the depth of a traditional RPG. Reckoning is based on a 10,000-year Tolkienesque history written by best-selling author R.A. Salvatore (the Forgotten Realms series). Also part of the Reckoning fellowship: Spawn creator Todd McFarlane, who provided art direction, and game creator Ken Rolston, who oversaw the design of acclaimed games such as The Elder Scrolls: Morrowind and Oblivion.